Rubber Bridge Rules And Tactics

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RUBBER BRIDGE
RUBBER BRIDGE - - - - Rules, Scoring and Guidelines
RUBBER BRIDGE
RUBBER BRIDGE
Rules, Scoring and Guidelines
Rules, Scoring and Guidelines ……updated using the 2010 NZ
Rules, Scoring and Guidelines
Bridge manual (supercedes all previous sets of rules)
This document,together with two packs of cards, a score pad and a scoring table/check list
of deals, is all you will need to play in our club Rubber bridge competition. The information
below explains the game to those who have only played duplicate bridge but also sets out
the latest rules for the more experienced rubber bridge players.
Unlike duplicate bridge, Lady Luck plays a huge part. This fact, together with the different
bidding tactics involved, makes Rubber bridge a fun and exciting game which anyone can
win.
Systems
Systems
Systems
Systems
The objective of NZ Bridge is to allow bidding methods that could be used by ANY two
players forming a partnership for the first time. Rubber bridge contestants are expected to
follow the intention and spirit of this objective. The following rules apply:
Natural systems must be used (standard Acol, standard 5 card majors and simple
Precision)
Opening two bids must be either strong or, if weak, then they must be single suited.
Thus, not allowed are multi 2D, Tartan twos or any other opening two bid which
shows more than one suit.
Any conventional agreement which is game forcing is permitted.
Stayman, Baron and transfers may be used opposite NT bids
There is no restriction on the use of doubles
There is no restriction on defensive measures once an opponent has opened the
bidding. Thus the unusual NT and Michaels cue bids are allowed as are the various
conventions used over a 1NT opening.
Gerber and Blackwood may be used, including modified forms
Scoring
Scoring
Scoring
Scoring
Knowing how the scoring works is central to the tactics and excitement of Rubber Bridge.
The information below is summarised in the Rubber Bridge Scoring Table so you don’t need
to memorise it. But the following explains the scoring:
Suit scoring values are the same as in duplicate bridge:
Minors score 20 per trick
Majors score 30 per trick
No Trumps score 40 for the first trick and 30 each succeeding trick
To make a “Game”
“Game”
“Game” you need to score 100.
“Game”
score 100.
score 100.
score 100. Therefore:
To make game in a minor you need to bid and make 5
5x20 = 100
To make game in a major you need to bid and make 4
4x30 = 120
To make game in No Trumps you need to bid and make 3
40+2x30 = 100
The first pair to win two games
two games
two games
two games wins a “Rubber”
“Rubber”
“Rubber”
“Rubber”. The win of a Rubber earns a large bonus:

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