Fate Cheat Sheet - Evil Hat Productions

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CHEAT SHEET
The Ladder
Skill Roll
(p. 9)
(p. 130)
Roll four Fate dice and add to skill rating. Compare to
+8
Legendary
opposition. For each step on the ladder greater than your
+7
Epic
opposition, you earn a shift.
+6
Fantastic
Opposition Types
(p. 131)
+5
Superb
• Active: another character rolls against you
+4
Great
• Passive: a static rating on the ladder
+3
Good
Four Outcomes
+2
Fair
(p. 132)
• Fail: fail your action or succeed at major cost
+1
Average
• Tie (0 shifts): succeed at minor cost
+0
Mediocre
• Succeed (1–2 shifts): succeed with no cost
–1
Poor
• Succeed with style (3+ shifts): succeed with addi-
–2
Terrible
tional benefit
Game Time
(p. 194)
Four Actions
(p. 134)
• Exchange: time for every-
Overcome: get past an obstacle
o
one to get a turn
• Scene: time to resolve a
Create an Advantage: invoke an aspect for free
c
situation
• Session: a single sitting
Attack: harm another character
a
• Scenario: an episode
Defend: prevent attacks or advantages on you
d
• Arc: a season
• Campaign: the entire game
in a particular setting
Mitigating damage
(p. 160)
Fill in one stress box greater than or equal to the value of an
attack, take one or more consequence, or fill in one stress
box and take consequences—if you can’t do one of these
three things, you’re taken out.
Consequences
(p. 162)
• Mild: –2 to attack value
• Moderate: –4 to attack value
• Severe: –6 to attack value
• Extreme: –8 to attack and permanent character aspect
Recovery
(p. 164)
• Mild: overcome Fair (+2), one whole scene
• Moderate: overcome Great (+4), one whole session
• Severe: overcome Fantastic (+6), one whole scenario

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