Math Bingo Template

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Math BINGO
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Do you have the lucky card?
Your club members will love this MATHCOUNTS reboot of a classic game. With the perfect mix of luck and skill,
this is a game that can be enjoyed by students of all levels!
MATERIALS NEEDED
BINGO cards - 1 per club member per game*
BINGO chips (small pieces of paper, coins, or similar markers)
LCD projector, laptop and a copy of the BINGO PDF presentation OR overhead projector and overhead
transparencies of the BINGO PDF presentation slides (PDF presentation available at
ClubLeaders)
Stopwatch (optional)
Prizes for the winning students (optional)
* Included in this Club Activity Book and available for download at ClubLeaders
HOW TO PLAY
We have created 60 problems — with answers of 1–60, inclusive — for you to use. Make as many copies of the
blank BINGO card template as you need. Students then can fill in the 24 empty squares with any integers they
desire from 1-60, inclusive, using no integer more than once.
The BINGO PDF presentation for this activity is available for download at www.
Fred has 2 yellow, 2 red and
2 green tokens. One red token is
Ideally, you can project the questions onto a screen for
equal to 9 green tokens. One
students to see. However, if you don’t have that ability, you can print out the pages
yellow token is equal to 3 green
tokens. Fred converts all of his
by using the black-and-white option and then make overhead transparencies of the
tokens to green tokens. How
many green tokens does he have?
pages.
Students can either (1) work on the problems alone, each student having a separate BINGO card, or (2) work in
small groups and share a BINGO card with their group. Students must work EVERY problem to see if the answer
to each problem is on their BINGO card. If an answer is on the card, students then cover the corresponding square
with a marker. (A marker can be any small object. If a student will use his BINGO card only once, then he can
simply cross off the numbers rather than covering them up.)
You can decide if you want to put a time limit on every question or if you want to vary the time depending on the
question. A time limit makes the exercise a little more challenging. Given that the numbers are in random order on
the card and the B-I-N-G-O letters cannot be used to find a number’s column, it will take students more time to
scan the entire card for an answer than it would to find B-4, for example. We recommend
allowing at least 45 seconds per problem.
B
I N G O
23
5 12 9
8
The middle square is a FREE square, so it counts for everyone. The first student to cover
52 43 2 13 20
five squares in a row (vertically, horizontally or diagonally — with or without the FREE
square) wins the game. Once a student believes he has won, ask him to call out the
47 33
4 11
FREE
five numbers in the squares that are in a row and be sure that those were the answers
60 7 10 28 21
to problems you used. (As you give the problems—whether in the same order as in the
PowerPoint file or in a random order—be sure to record for yourself which problems you
14 22 51 50 1
used and which answers the students could have used. See the provided Number Tracker
tool.)
2013–2014 MATHCOUNTS Club Activity Book
57

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