Npc Character Sheet - Guild Wars

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GUILD SHEET
Guild Name
Purpose
_________________________________________________
To
Guild Rank
Style
__________________________
__________________________
(at creation, start at Corporation)
and
• Corporation - Rank 1 (up to +2 total in stats)
Markers
• Establishment - Rank 2 (up to +4 total in stats)
Your Guild’s Marker Description
• Conglomeration - Rank 3 (up to +6 total in stats)
__________________________
• Institution - Rank 4 (up to +8 total in stats)
Held
__________________________________________________________
• Council Member - Rank 5 (over +8 total in stats)
_______________________________________________________________
Guild Stats
(at creation, -1 to all stats, spread 4 points as you choose, no stat ever
_______________________________________________________________
higher than Territory)
When your guild encounters members of another guild for the first time, roll + (their
• Senses (collect information, discern strengths and weaknesses)
guild’s rank subtracted from your guild’s rank). On a hit, you have a leg up on them.
• Might (violently attack another guild, seize territory by force)
Choose one:
• Influence (strike a deal with another guild, manipulate the legal system, interfere
• Your guild has 1 marker on them.
with another guild)
• Your guild knows their weakness.
• Powers (perform a ritual)
• Your guild has what they want.
• Territory (resist action)
On a 7-9, also choose one:
• They have 1 marker on your guild.
Territory
Coin per turn
Coin
• They have a grudge against your guild.
-1, 0, +1
1-coin
_____________ held
• They know how to strike against your guild.
+2, +3
2-coin
_____________ per Guild Turn
• They have something your guild wants.
+4 or higher
3-coin
On a miss, they have every advantage over you. Choose two from the 7-9 list.
Coin Rules
Marker Rules
• Spend coin to purchase additional actions on a guild turn
When you call in a Marker with another guild, choose one:
• Spend up to 3 coin to add +1 to a guild move for each coin spent.
• Take up to 2-coin from the other guild as compensation for previous services.
• Spend 4-coin to permanently raise a guild stat by +1 (except for Territory)
• Use their Might instead of your guild’s when making a violent attack on a guild turn.
• Get their help when seizing territory; add their Might to yours when violently seizing territory
during your guild turn. (Only one guild at a time can help you seize territory.)
• Use their Influence instead of your guild’s when taking advantage of the legal system during
the guild turn.
• Use their Rank instead of your guild’s when encountering another guild for the first time.
• Take a +3 to Parlay with a member of their guild.
• Get a valuable lead on something you want.

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