Sample Programmer Resume Template

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ERIC K. TSAI
Game Programmer
|
ericktsai@cmu.edu
| 703-509-8875
Objective
Education
Carnegie Mellon University, Entertainment Technology Center, Pittsburgh, PA
Seeking a full-
time game
Master of Entertainment Technology, 2016
programming
University of Virginia, Charlottesville, VA
position
B.S. Computer Science, 2014
Employment
Skills
Simcoach Games - Game Programming Intern (C#)
LANGUAGES
Summer 2015 ▪ Pittsburgh, PA
C#
 Developed and published two mobile games on both Apple and Android app stores
Java
 Utilized basic mathematics to detect various swiping gestures
C++
 Programmed a TSV parser to allow for easy content modification
PHP
 Constantly collaborated with lead artists, game designers and producers
Ruby
Symantec - Software Engineering Intern (C++)
MySQL
Summer 2013 ▪ Herndon, VA
 Provided a basis for efficient data logging through the implementation of a queue and
FRAMEWORKS
documentation
Unity3D
 Created a consumer thread for grabbing logs from queue using POSIX threads API
CakePHP
Symantec - Research Programming Intern (C++)
Ruby on Rails
Summer 2012 ▪ Herndon, VA
 Translated from paper to C++ my mentor's algorithm (calculating unknown network
SOURCE
topologies)
CONTROL
 Parsed topology data in order to simulate it through Network Simulator 3 in C++
Perforce
 Utlilized Linux tools (Gnuplot, Twopi) to graph all topologies and data gathered
Git
 Allowed my mentor to test and visualize the limits of his algorithm for presentations
Subversion
Projects
COURSES
Game AI
EA READ - Game Programmer (C#)
Game Design
Fall 2015 ▪ Pittsburgh, PA
 Made children’s stories interactive through voice recognition and animation
Algorithms
 Wrote a scalable Unity framework for animating storybooks with voice recognition
OS
 Used EA APIs to communicate between mobile devices and TV with JSON messages
Web & Mobile
Software Design
CaveMen - Game Programmer (C#)
Spring 2015 ▪ Pittsburgh, PA
 Developed different prototypes using Kinect and PS Move in Unity3D
 Explored gameplay in Cave, a three-walled projection space w/ a motion floor
 Created 2-3 game demos and menu system for a Cave tour experience
Building Virtual Worlds - Game Programmer (C#)
Fall 2014 ▪ Pittsburgh, PA
 Developed on unique, interactive platforms like Oculus Rift, Kinect, PS Move
 Rapidly prototyped a Unity3D game every 2 weeks in teams of 5
 A game was invited to present at CREATE Festival, Maker’s Faire, and ACM’s CHIPlay

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