Mage Knight Dungeons Play Sheet

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Mage Knight Dungeons Play Sheet
Heroic Team ( _________ points)
Player: ________________
Name
Pts
Level
Event: ________________
1
2
3
4
5
Date: ________________
Mage Spawn Pool
1
2
3
4
5
1
2
3
4
5
1
2
3
4
5
1
2
3
4
5
1
2
3
4
5
1
2
3
4
5
1
2
3
4
5
Non-Hero Faction team members may only use level-ups to heal.
Round 1:
Win / Loss
Opponent:
Opp. Initial:
Xps Gained:
Gold Recovered/Found:
Round 2:
Win / Loss
Opponent:
Opp. Initial:
Xps Gained:
Gold Recovered/Found:
Round 3:
Win / Loss
Opponent:
Opp. Initial:
Xps Gained:
Gold Recovered/Found:
Round 4:
Win / Loss
Opponent:
Opp. Initial:
Xps Gained:
Gold Recovered/Found:
Random MS Tokens (Roll d6 for Token Color, d6 for Token # and 2d6 for MS result)
Which map to use? (d12)
Roll
Standard
House Game
Hard Game
Tough Game
Hardcore
Roll - Map
Roll – Map
1 – Dungeon Map #1
7 – Citadel: Prisons
1
Yellow Token
Yellow Token
Yellow Token
Yellow Token
Blue Token
2 - Dungeon Map #2
8 – Citadel: Libraries
2
Yellow Token
Yellow Token
Yellow Token
Blue Token
Blue Token
3 - Dungeon Map #3
9 – Mines: Undermines
3
Yellow Token
Yellow Token
Blue Token
Blue Token
Blue Token
4 - Dungeon Map #4
10 – Mines:Strip Mines
4
Yellow Token
Blue Token
Blue Token
Blue Token
Blue Token
5 - Dungeon Map #5
11 – Pyramid: Pillars
6 - Dungeon Map #6
12 – Pyramid: Statues
5
Blue Token
Blue Token
Red Token
Red Token
Red Token
6
Blue Token
Red Token
Red Token
Red Token
Red Token
Ibson The Grey, 2004

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