Ghost In The Shell Character Sheet Template

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___________________________________________
___________________________________________
Character Name
Player Name
_____________________ _____________________
___________________________________________
Class
Character Level
Starting Occupation
_____(___/___/___)
___ft___in ______lbs
_____________ ______________ ______________
Male Female
Age (DOB)
Height
Weight
Eyes
Hair
Skin
ABILITY
ABILITY
TEMPORARY
TEMPORARY
ABILITIES
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
CURRENT HP
HP
STR
HIT POINTS
STRENGTH
DEFENSE
Character Portrait
= 10 +
+
+
+
+
DEX
TOTAL
CLASS
EQUIPMENT
DEX
SIZE
MISC
ARMOR
DEXTERITY
BONUS
BONUS
MODIFIER
MODIFIER
BONUS
PENALTY
TOTAL
CON
SKILLS
MAX RANKS
/
INITIATIVE
+
=
CONSTITUTION
MODIFIER
DEX
MISC
KEY
SKILL
ABILITY
MISC
MODIFIER
MODIFIER
SKILL NAME
INT
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
BASE ATTACK
INTELLIGENCE
 Balance
Dex
_______ = _______ + _______ + _______
BONUS
WIS
Cha
_______ = _______ + _______ + _______
 Bluff
SPEED
 Climb
Str
_______ = _______ + _______ + _______
WISDOM
Int
 Computer Use
_______ = _______ + _______ + _______
Con
_______ = _______ + _______ + _______
 Concentration
CHA
REPUTATION
 Craft (_____________)
Int
_______ = _______ + _______ + _______
CHARISMA
Int
 Craft (_____________)
_______ = _______ + _______ + _______
 Craft (_____________)
Int
_______ = _______ + _______ + _______
ACTION POINTS
SAVING THROWS
BASE
ABILITY
MISC
 Craft (_____________)
Int
_______ = _______ + _______ + _______
SAVE
MODIFIER
MODIFIER
Int
 Decipher Script 
_______ = _______ + _______ + _______
WEALTH BONUS
TOTAL
 Demolitions 
Int
_______ = _______ + _______ + _______
FORTITUDE
 Diplomacy
Cha
_______ = _______ + _______ + _______
+
+
=
(CONSTITUTION)
Int
 Disable Device
_______ = _______ + _______ + _______
CYBERBRAIN
 Disguise
Cha
_______ = _______ + _______ + _______
MODEL
REFLEX
=
+
+
 Drive
Dex
_______ = _______ + _______ + _______
(DEXTERITY)
Dex*
_______ = _______ + _______ + _______
 Escape Artist
WILL
 Forgery
Int
_______ = _______ + _______ + _______
CYBERBODY
=
+
+
Wis
 Gamble
_______ = _______ + _______ + _______
MODEL
(WISDOM)
Cha
_______ = _______ + _______ + _______
 Gather Information
 Hackcraft
Int
_______ = _______ + _______ + _______
Cha
 Handle Animal 
_______ = _______ + _______ + _______
ATTACKS
STR
SIZE
MISC
 Hide
Dex*
_______ = _______ + _______ + _______
BASE ATTACK BONUS
MODIFIER MODIFIER
MODIFIER
 Intimidate
Cha
_______ = _______ + _______ + _______
TOTAL
MELEE
Int
 Investigate 
_______ = _______ + _______ + _______
=
+
+
+
 Jump
Str*
_______ = _______ + _______ + _______
ATTACK BONUS
BARRIER
 Knowledge (_____________)
Int
_______ = _______ + _______ + _______
TYPE
RANGED
Int
 Knowledge (_____________)
_______ = _______ + _______ + _______
=
+
+
+
LEVEL:
 Knowledge (_____________)
Int
_______ = _______ + _______ + _______
ATTACK BONUS
TOTAL
 Knowledge (_____________)
Int
_______ = _______ + _______ + _______
BARRIER DEFENSE
Wis
_______ = _______ + _______ + _______
BASE ATTACK BONUS
DEX
SIZE
MISC
 Listen
SURFACE:
MODIFIER MODIFIER
MODIFIER
 Move Silently
Dex*
_______ = _______ + _______ + _______
Int
 Navigate
_______ = _______ + _______ + _______
WEAPON
GHOST:
Cha
_______ = _______ + _______ + _______
 Perform (_____________)
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
 Perform (_____________)
Cha
_______ = _______ + _______ + _______
MAZE/ATTACK RANK
Cha
 Perform (_____________)
_______ = _______ + _______ + _______
/
 Perform (_____________)
Cha
_______ = _______ + _______ + _______
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
 Pilot 
Dex
_______ = _______ + _______ + _______
BOOSTER
Wis
 Profession
_______ = _______ + _______ + _______
+
% to Wis
 Read/Write Lang. ( __________)
-----
_______ = _______ + _______ + _______
WEAPON
 Read/Write Lang. ( __________)
-----
_______ = _______ + _______ + _______
VARIABLE - LEVEL:
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
-----
 Read/Write Lang. ( __________)
_______ = _______ + _______ + _______
+
/
rounds
 Read/Write Lang. ( __________)
-----
_______ = _______ + _______ + _______
 Repair 
Int
_______ = _______ + _______ + _______
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
Int
_______ = _______ + _______ + _______
 Research
BARRIER
 Ride
Dex
_______ = _______ + _______ + _______
TYPE
Int
 Search
_______ = _______ + _______ + _______
LEVEL:
Wis
_______ = _______ + _______ + _______
 Sense Motive
WEAPON
 Sleight of Hand 
Dex
_______ = _______ + _______ + _______
BARRIER DEFENSE
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
-----
 Speak Language (____________)
_______ = _______ + _______ + _______
SURFACE:
 Speak Language (____________)
-----
_______ = _______ + _______ + _______
 Speak Language (____________)
-----
_______ = _______ + _______ + _______
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
GHOST:
-----
 Speak Language (____________)
_______ = _______ + _______ + _______
 Spot
Wis
_______ = _______ + _______ + _______
MAZE/ATTACK RANK
 Survival
Wis
_______ = _______ + _______ + _______
/
Str*
 Swim
_______ = _______ + _______ + _______
WEAPON
 Treat Injury
Wis
_______ = _______ + _______ + _______
BOOSTER
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
 Tumble 
Dex*
_______ = _______ + _______ + _______
+
% to Wis
___
_______ = _______ + _______ + _______
 ___________________
 ___________________
___
_______ = _______ + _______ + _______
VARIABLE - LEVEL:
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
___
 ___________________
_______ = _______ + _______ + _______
terminator rpg player infiltrator sheet
terminator rpg player chara
+
/
rounds
Skills marked with a  cannot be used untrained. *ARMOR PENALTY, if any, applies.
ARMOR
PLAYER NAME:__________________________________CHARACTER NAME:__________________________________________
PLAYER NAME:__________________________________CHARACTER NAME:_________
TYPE
P.I.R.**
:
(remaining)
indicates cybernetic enhancement (A.I.R.***)
Function (Hit) Points:(100)_____
Head:____(____)
Alignment:
Hit Point
M.D.C. of Hyper-Alloy Combat Chassis:
______________________________________
EQUIPMENT BONUS
PROFICIENT?
Neck/Spine:____(____)
Disposition:
Head:(10)_____
S.D.C.:
Yes No
Torso:____(____)
Right Eye:(1)_____
Left Eye:(1)_____
______________________________________
ARMOR PENALTY
WEIGHT
SPEED
Neck/Spine:(□15
; □20
; □15
)_____
______________________________________
T-800
T-888
TOK-715
Right Arm:____(____)
Right Hand:____(____)
Race:
Torso:(□50
; □45
; □40
)_____
T-800
T-888
TOK-715
Left Arm:____(____)
Left Hand:____(____)
Right Arm:(20)_____
Right Hand:(5)_____
______________________________________
SIZE
MAX DEX
SPECIAL PROPERTIES
Right Leg:____(____)
Right Foot:____(____)
Left Arm:(20)_____
Left Hand:(5)_____
Land of Origin:
______________________________________
Right Leg:(25)_____
Right Foot:(10)_____
Left Leg:____(____)
Left Foot:____(____)
Left Leg:(25)_____
Left Foot:(10)_____
ATTRIBUTES:
I.Q.
_____
+_____% to all skills (one-time)
**Physical Integrity Rating
***Armor Integrity Rating
(optional)
(optional; =100 P.I.R. points)
ATTRIBUTES:
M.E.
_____
+_____save vs. insanity
S.D.C.: Skin*:(300)_____
Hit Points: Skin: (30)___
1D4 SDC/ 2 days regeneration
Height:___ft_____in(___.
A.I.Q.
40
+30% to all acquired skills (one-time)
C.P.U. Shock Cover: A.R.: 18 S.D.C.:(50)___ C.P.U. S.D.C.:(10)___
M.A.
_____
_____% trust/intimidate/persuade
Age (DOB):______(_____
This character sheet is suitable for the D20 Modern adaptation of Ghost in the Shell by Chris Dias ( ). Character Sheet layout by Gershom Reese Wetzel ().
M.A.
20
60% trust/intimidate/persuade
Height:___ft_____in(___._____m) Weight:________lbs (________kg)
P.S.
_____
+_____ hand-to-hand damage
lift=P.S.x15lbs; carry=P.S.x7lbs
Birth Order:___________
80% intimidate (skinless)
P.P.
_____
+_____parry +____dodge +_____strike
Series: □800 □888 □TOK715 Model:______ Sex: _____________
O.C.C.:
P.S.
40
+25 hand-to-hand damage
lift=P.S.x100lbs; carry=P.S.x75lbs

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