Ironclaw Character Sheet

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Name: ___________________________________
Name: ___________________________________
d
d
species
career
_____
_____
Habitat:
Habitat:
_________
_________
Age:_____ Gender:_____
Age:_____ Gender:_____
Dice from:
_______
_______
______
______
Weight:______
Senses:
Senses:
__________
__________
Height:
Height:
Weight:______
Skills
Marks
Favorite Use
Marks ...Species ...Career
Diet:__________________
Diet:__________________
______
______
______
______
Eyes:
Eyes:
Pelt:
Pelt:
__
__
________________ |_______
. . Academics .
_______|_ _ _ _|_ _ _ _ _ _ _ _
Weapons:_____________
Weapons:_____________
Distinguishing Characteristics:
Distinguishing Characteristics:
________________ |_______
. . Brawling . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
Weapons:________
________
_____________
_____________
ñ
ñ
________________ |_______
Climbing
_______|_ _ _ _|_ _ _ _ _ _ _ _
Cycle:_________
Cycle:_________
____________
____________
________________ |_______
. . . . Craft . . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
¢
________________ |_______
. . . Deceit . . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
. . . Digging . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
ñ
ñ
________________ |_______
.
Dodge
.
_______|_ _ _ _|_ _ _ _ _ _ _ _
d
d
ñ
ñ
________________ |_______
Endurance
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
. . . Gossip . . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
. . . Inquiry . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
ñ
ñ
________________ |_______
Jumping
_______|_ _ _ _|_ _ _ _ _ _ _ _
d
d
________________ |_______
. Leadership .
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
Mêlée Combat
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
. Negotiation
_______|_ _ _ _|_ _ _ _ _ _ _ _
¡
¤
________________ |_______
. Observation
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
. . Presence . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
Personal Motto
Personal Motto
________________ |_______
Ranged Combat
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
. . . Riding . . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
. . Searching .
_______|_ _ _ _|_ _ _ _ _ _ _ _
ñ
ñ
________________ |_______
.
Stealth
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
. Supernatural
_______|_ _ _ _|_ _ _ _ _ _ _ _
Goals (up to three)
ñ
ñ
________________ |_______
Swimming
_______|_ _ _ _|_ _ _ _ _ _ _ _
________________ |_______
. . . Tactics . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
1. ________________________________________________
1. ________________________________________________
________________ |_______
. . Throwing .
_______|_ _ _ _|_ _ _ _ _ _ _ _
2. ________________________________________________
2. ________________________________________________
________________ |_______
. . Vehicles . .
_______|_ _ _ _|_ _ _ _ _ _ _ _
3. ________________________________________________
3. ________________________________________________
________________ |_______
Weather Sense
_______|_ _ _ _|_ _ _ _ _ _ _ _
(Marks:One=d4,Two=d6,Three=d8,Four=d10,Five=d12,Six=d12,d4,etc.)
Battle
Initiative:
_____________ (Speed & Mind Dice)
Gifts
Page X Refresh?
Movement
Movement
o
___________________________________________________
Personality:
(X for bonus d12 on one appropriate roll)
______
Respite
o
Stride
Stride
:_______
:_______
(1)
(1)
Dash:
_____
(½ Max Speed, +1 if Body>Speed)
Language: Calabrese
(Speak the most common language of Calabria)
- -
___________________________________________________
______
o
Local Knowledge:
(bonus d12 for local-knowledge rolls)
- -
___________________________________________________
______
Sprint:
Sprint:
_______
_______
(Speed die)
(Speed die)
Run:
_______
(Max Body + Max Speed + Dash)
o
___________________________________________________
Combat Save
(X to negate Dying or Dead from failed Defense)
______
Respite
Attack
Attack
Attack Dice
Attack Dice
Effect
Effect
o
___________________________________________________
Species
______
___________________
___________________
_______________
_______________
_______________
_______________
o
___________________________________________________
Species
______
___________________
___________________
_______________
_______________
_______________
_______________
o
___________________________________________________
Species
______
___________________
___________________
_______________
_______________
_______________
_______________
o
Career
___________________________________________________
______
Defense
Defense
Defense Dice
Effect
Effect
Defense Dice
o
Career
___________________________________________________
______
Speed & Dodge Dice
Speed & Dodge Dice
Dodge
Dodge
o
___________________
___________________
_______________
_______________
_______________
_______________
___________________________________________________
Career
______
o
___________________________________________________
______
___________________
___________________
_______________
_______________
_______________
_______________
o
___________________________________________________
______
___________________
___________________
_______________
_______________
_______________
_______________
o
___________________________________________________
______
Soak: ______________
Soak:
______________
(Body dice)
(Body dice)
Armor: ________________
Armor:
________________
o
___________________________________________________
______
Combat Modifiers (Cover Dice, Gifts, etc.)
Combat Modifiers
(Cover Dice, Gifts, etc.)
o
___________________________________________________
______
o
___________________________________________________
______
o
___________________________________________________
______
o
___________________________________________________
______
Damage & Other Status
Damage & Other Status
o
___________________________________________________
______
m
m
any hit
any hit
=
Reeling
Reeling (penalty d8; no Counters)
(penalty d8; no Counters)
m
m
Burdened
Burdened
(Dash is zero,
(Dash is zero,
o
___________________________________________________
______
m
m
ñ
1 hit
1 hit
=
Hurt
Hurt
(+1 damage)
(+1 damage)
limit of d8 to
limit of d8 to
Skills)
Skills)
o
___________________________________________________
______
m
m
2 hits
2 hits
=
Afraid
Afraid (cannot attack or rally)
(cannot attack or rally)
m
m
Over-Burdened
Over-Burdened
(Burdened,
(Burdened,
o
___________________________________________________
______
m
m
=
3 hits
3 hits
Injured
Injured
(+1 damage)
(+1 damage)
can’t run, disadvantaged)
can’t run, disadvantaged)
o
___________________________________________________
______
mmm mmm mmm mmm mmm mmm mmm mmm
mmm mmm mmm mmm mmm mmm mmm mmm
Healing Quota
Healing Quota
o
___________________________________________________
______
m
m
m
m
=
Dying
Dying
(get first aid!)
(get first aid!)
4 hits
4 hits
Knockdown
Knockdown
o
___________________________________________________
______
m
m
=
5 hits
5 hits
Dead
Dead
(beyond mortal help)
(beyond mortal help)
(disadvantaged,can’t retreat)
(disadvantaged,can’t retreat)
o
___________________________________________________
______
m
m
=
m
m
Overkilled
Overkilled
(allies become Afraid)
(allies become Afraid)
6 hits
6 hits
Unconscious
Unconscious
(helpless)
(helpless)
o
___________________________________________________
______
m
m
Sick (Reeling causes Knockdown)
Sick (Reeling causes Knockdown)
o
___________________________________________________
______
mmm mmm mmm mmm mmm mmm mmm mmm
mmm mmm mmm mmm mmm mmm mmm mmm
Healing Quota
Healing Quota
o
___________________________________________________
______
Money: Orichalks ____ Denarii ______ Quincunx:____ Aureals:______
mmm mmm mmm mmm mmm
mmm mmm mmm mmm mmm
:
Spend 4 to buy +1 Skill Mark.
Experience
Đ
Đ
Đ
Đ
mmm mmm mmm mmm mmm
mmm mmm mmm mmm mmm
(=1/12 )
(=1 )
(=3 )
(=24 )
Spend 10 to buy a new Gift.

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