Pocket Anima Prime Character Sheet Page 5

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A
[P]
F
[P]
G
[P]
S
[P]
SSASSIN
LAMEWEAVER
UNMAGE
TRATEGIST
Dark Mist
Immolate
Gun Kata
Tactics
At the conclusion of your Maneuver or
At the conclusion of your Maneuver, you
When you Maneuver or Strike, you can
During any ally’s Maneuver, you can
Strike, you can spend a charge die to gain
can spend a charge die to gain the Aflame
turn one 5 you rolled into a 6.
reroll one die showing a 1 or 2 for them.
the Shrouded condition.
condition.
Hail of Lead
Interfere
Stealth Attack
Wildfire
When you Strike, you can gain 2 bonus
During an enemy’s Maneuver, you can
When you Strike against an enemy or
When you Strike or are hit by a Strike
dice per charge die spent (maximum 3).
spend x charge dice to remove x of their
hazard while you are Shrouded, you can
while you are Aflame, you inflict the
You also inflict the Suppressed condition
dice after they are rolled (and thereby
spend a charge die to gain 3 bonus dice to
Burning condition on your target.
on your target.
negate their effects).
your Strike.
Firestorm
Trick Shot
Target Analysis
Opportunist
When you Strike against an enemy, you
When you Strike against a goal, you can
At the conclusion of your Maneuver, you
Whenever you Strike against an enemy
can spend 2 charge dice to gain 5 flame
spend 1 charge die to gain 3 bonus dice.
can spend a charge die to inflict the Weak
who has one or more conditions while
dice to add to your Strike roll.
Spot condition on your target.
Shoot ALL the Bullets
you are Shrouded, you gain a free bonus
Fireproof
When you Strike, you can choose to gain
A Plan Comes Together
die to your Strike.
While you are Aflame, your Defense is 6
the Disarmed condition at the conclusion
During an ally’s Strike, if they follow
Poisoner
against flame dice.
of the Strike to gain 4 bonus dice.
your instructions, you can use up
Whenever you roll at least one 6 during
(remove) a Weak Spot condition on their
your Strike, your target gains the
target to grant the ally 3 extra bonus dice.
Weakened condition
S
[P]
S
[P]
B
D
[P]
T
[P]
ENTINEL
PARKER
RINGER OF
ECAY
ROUBLEMAKER
Protect
Speed of Lightning
Putrid Aura
One Leg Up
At the conclusion of your Maneuver, you
At the conclusion of your Maneuver, you
At the conclusion of your Maneuver, you
You start any conflict with 1 charge die
can spend a charge die to grant the
can spend a charge die to gain the
can spend a charge die to gain the
and 1 strike die in your pools.
Guarded condition to an ally.
Quickened condition.
Festering condition.
Turnabout
Intercept
Zap
Contagious
Whenever you would be affected by a
When an enemy or hazard Strikes at an
When you Strike against an enemy, you
When someone makes a Strike against
hazard, you can spend a charge die to
ally with the Guarded condition, you can
can spend 2 charge dice to gain 5
you while you are Festering, any 1 they
redirect the effect to an enemy instead
redirect the Strike to yourself. This
lightning dice to add to your Strike roll.
roll causes them to lose one Health.
and do 1 damage to the hazard.
removes the Guarded condition.
Chain Lightning
Infect
Chi Block
When you Strike against an enemy or
At the conclusion of your Maneuver, if
When you Strike against an enemy, you
Steel Deflection
When you are hit by a Strike, you can
hazard, you can spend 1 charge die to
you are Festering, you can spend a charge
can spend a charge die to inflict the
spend x charge dice to remove x of their
make a second Strike against another
die per enemy to inflict the Slowed
Hexed condition on your target.
dice after they are rolled (and thereby
enemy or hazard using the dice that didn’t
condition on them.
Friendly Fire
negate their effects).
roll high enough to do damage to the first
Pain Leech
When someone makes a Strike against
target.
Soulbound Weapon
When you Strike an enemy while you are
you, you can spend 3 charge dice to
All of your Strikes against enemies get a
Grounded
Festering and do at least two damage, you
redirect the Strike to an enemy other than
free bonus die.
Your Defense is 6 against lightning dice.
may regain one lost point of Health.
the attacker (if there are any).

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