Bugger Bridge Score Sheet Page 3

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Deal
To determine the first dealer, draw cards. The player with the highest card deals first. The turn to deal rotates
clockwise with each round.
The cards are shuffled and cut and the dealer deals the cards one at a time until everyone has the appropriate
number of cards for the Round being played. The next card is turned face up and the suit of this card is the
trump suit for the round. The trump suit beats any of the other three suits played in that round. The remaining
undealt cards are placed, face down, in a stack with the card turned trump showing on top of the stack so
everyone can always see what suit is trump.
Bidding
The bidding in each round begins with the player to the left of the dealer, and then continues clockwise, back
around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to
take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no
tricks at all. A bid may be changed only if the next player to the left has not yet bid. A round will always be
“even”, "over-bid" or "under-bid". Keep in mind when bidding that not all cards in the deck are in play in any
round.
Scorekeeper
Appoint one player to keep score. Divide the score sheet into columns so there is one for each player. The
scorekeeper records the bids each round and answer questions about the bids when asked. During bidding, a
player on his turn may ask how many total tricks were bid before him. During play, a player on his turn may ask
for what bids were made by the various players. At the end of bidding, the scorekeeper should announce
whether the deal was even, underbid, or overbid (that is, if the total of all the bids is equal to, less, or more than
the number of cards in that round). The scorekeeper, needless to say, has a distinct advantage, and should be
monitored closely for "inadvertent" errors.
Play
The play begins with the player to the dealer's left, who leads the first card. The lead may be any suit (including
trump). Play follows clockwise. Each player must follow the suit led, if he can. If not, he may play any other card
in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the
highest card of the suit led, wins the trick. That player then leads to the next trick. Continue until all tricks have
been played and won for the round.
Scoring
After each round, the scorekeeper records the results and adds the points for each player to their previous total.
If the player does not make their bid, they get 0. For players that make their bid are awarded points according to
the following chart
Bid
Made
Points
0
0
10
1
1
11
2
2
13
3
3
16
4
4
20
5
5
25
6
6
31
7
7
38
8
8
46

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