Dungeons And Dragons 3.0 Ranger Spells Sheet

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Ranger Spells
3.0
SPELLS PER DAY
RANGES
BONUS SPELLS
CLOSE
MEDIUM
LONG
LEVEL
1
2
3
4
25-ft + 5-ft / 2 LVLS
100-ft + 10-ft / LVL
400-ft + 40-ft / LVL
SPELL SAVE DC
LEVEL 1
Spell
Description
School Comp
Time
Range
Target, Effect, Area
Duration
Save
SR
PHB
£
Alarm
Wards an area
Abjur V,S,DF 1 a
Close
25-ft radius
2 hr/lvl (D)
-
-
172
£
Animal Friendship
Permanent animal companions
Ench
V,S,M
1 a
Close
One animal
Instantaneous
Will negs Yes 173
£
Delay Poison
Stops poison from harming target
Conj
V,S,DF 1 a
Touch
One creature
1 hr/lvl
Fort negs Yes 191
£
Detect Animals or Plants
Detects special animals or plant
Div
V,S
1 a
Long
Quarter circle
Conc,10 min/lvl (D) -
-
192
£
Detect Snares and Pits
Reveals natural or primitive traps
Div
V,S
1 a
60-ft
Quarter circle
Conc,10 min/lvl (D) -
-
194
£
Entangle
Plants entangle in 40-ft radius
Trans V,S,DF 1 a
Long
40-ft radius
1 min/lvl
Ref
-
200
£
Magic Fang
Natural weapon +1 att/dmg
Trans V,S,DF 1 a
Touch
One living creature
1 min/lvl
Will negs Yes 223
£
Pass without Trace
Leaves no tracks, trail or scent
Trans V,S,DF 1 a
Touch
One creature/lvl
10 min/lvl
Will negs Yes 234
£
Read Magic
Read scrolls and spellbooks
Univ
V,S,F
1 a
Self
250 words/min
10 min/lvl
-
-
243
£
Resist Elements
Ignores 12 dmg/rnd from element
Abjur V,S,DF 1 a
Touch
One creature
1 min/lvl
-
Yes 246
£
Speak with Animals
Communicate with animals
Div
V,S
1 a
Self
Caster
1 min/lvl
-
-
254
£
Summon Nature's Ally I
Calls creature to fight for you
Conj
V,S,DF Round
Close
1 summoned creature 1 rnd/lvl (D)
-
-
260
LEVEL 2
Spell
Description
School Comp
Time
Range
Target, Effect, Area
Duration
Save
SR
PHB
£
Animal Messenger
Send a tiny animal to specific place Ench
V,S,M
1 a
Close
One tiny animal
1 day/lvl
-
Yes 173
£
Cure Light Wounds
Cures 1d8+1/lvl (+5)
Conj
V,S
1 a
Touch
One creature
Instantaneous
Will half
Yes 190
£ Detect Chaos
Reveals creatures, spells or items
Div
V,S,DF 1 a
60-ft
Quarter circle
Conc,10 min/lvl (D) -
-
192
£ Detect Evil
Reveals creatures, spells or items
Div
V,S,DF 1 a
60-ft
Quarter circle
Conc,10 min/lvl (D) -
-
192
£ Detect Good
Reveals creatures, spells or items
Div
V,S,DF 1 a
60-ft
Quarter circle
Conc,10 min/lvl (D) -
-
192
£ Detect Law
Reveals creatures, spells or items
Div
V,S,DF 1 a
60-ft
Quarter circle
Conc,10 min/lvl (D) -
-
192
£
Hold Animal
Target becomes paralyzed
Ench
V,S
1 a
Medium
One animal
1 rnd/lvl (D)
Will negs Yes 214
£
Protection from Elements Absorb 12 dmg/lvl from energy
Abjur V,S
1 a
Touch
One creature
10 min/lvl
-
Yes 240
£
Sleep
Put 2d4 HD of creats into slumber Ench
V,S,DF 1 a
Medium
Living in 15-ft radius 1 min/lvl
Will negs Yes 252
£
Snare
Creates magical booby trap
Trans V,S,DF 3 rnds
Touch
Vine, rope or thong
Until triggered
-
-
253
£
Speak with Plants
Talk to plants and plant creatures
Div
V,S
1 a
Self
Caster
1 min/lvl
-
-
254
£
Summon Nature's Ally II
Calls creature to fight for you
Conj
V,S,DF Round
Close
2:1 1:1d3
1 rnd/lvl (D)
-
-
260
LEVEL 3
Spell
Description
School Comp
Time
Range
Target, Effect, Area
Duration
Save
SR
PHB
£
Control Plants
Talk and control plants and fungi
Trans V,S,DF 1 a
Close
Within 25+5-ft/2 lvls 1 min/lvl
Will negs -
188
£
Cure Moderate Wounds
Cures 2d8+1/lvl (+10)
Conj
V,S
1 a
Touch
One creature
Instantaneous
Will half
Yes 190
£
Diminish Plants
Reduces size of plants
Trans V,S,DF 1 a
Special
Special
Instantaneous
-
-
195
£
Greater Magic Fang
Weapon gets +1 att/dmg per 3 lvls Trans V,S,DF 1 a
Close
One living creature
1 hr/lvl
Will negs Yes 210
£
Neutralize Poison
Detoxifies venom in or on target
Conj
V,S,M
1 a
Touch
Creat / obj 1 cu ft/lvl Instantaneous
Will negs Yes 232
£
Plant Growth
Grows vegetation, improves crops Trans V,S,DF 1 a
Special
Special
Instantaneous
-
-
236
£
Remove Disease
Cures all diseases affecting target
Conj
V,S
1 a
Touch
One creature
Instantaneous
Fort negs Yes 244
£
Summon Nature's Ally III
Calls creature to fight for you
Conj
V,S,DF Round
Close
3:1 2:1d3 1:1d4+1
1 rnd/lvl (D)
-
-
260
£
Tree Shape
You look exactly like tree
Trans V,S,DF 1 a
Self
Caster
1 hr/lvl (D)
-
-
267
£
Water Walk
Target treads on water as if solid
Trans V,S,DF 1 a
Touch
One creature/lvl
10 min/lvl
Will negs Yes 271
LEVEL 4
Spell
Description
School Comp
Time
Range
Target, Effect, Area
Duration
Save
SR
PHB
£
Cure Serious Wounds
Cures 3d8+1/lvl (+15)
Conj
V,S
1 a
Touch
One creature
Instantaneous
Will half
Yes 190
£
Freedom of Movement
Target move despite impediments Abjur VSM,DF 1 a
Prsl,touch One creature
10 min/lvl
-
-
207
£
Nondetection
Masks target to scrying & divination Abjur V,S,M
1 a
Touch
One creature or item 1 hr/lvl
Will negs Yes 232
£
Polymorph Self
You assume a new form
Trans V
1 a
Self
Caster
1 hr/lvl (D)
-
-
237
£
Summon Nature's Ally IV
Calls creature to fight for you
Conj
V,S,DF Round
Close
4:1 3:1d3 1-2:1d4+1 1 rnd/lvl (D)
-
-
260
£
Tree Stride
Step from tree to another far away Trans V,S,DF 1 a
Self
Caster
1 hr/lvl / expanded -
-
267
£
Wind Wall
Deflects arrows, small creats, gases Evoc
V,S,DF 1 a
Medium
10/lvl long,5/lvl high 1 rnd/lvl
-
Yes 273
Dungeons and Dragons 3.0 Ranger Spells
October 10, 2003

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