Mage The Ascension Character Sheet

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Tradition:
Name:
Aliases:
Attributes
Choose Either: Focused (d10, d10, d8, d8, d6, d6) OR Versatile (d10, d8, d8, d8, d8, d6)
Strength
Agility
Vitality
Alertness
Willpower
Intelligence
Spheres
Place 1d10, 1d8, 1d6, 1d6, 1d4, 1d4. Must choose a different primary sphere than everyone else.
Matter
Correspondence
Specialization:
Specialization:
Forces
Mind
Specialization:
Specialization:
Time
Life
Specialization:
Specialization:
Choose two specializations in specific spheres. Write them under the spheres they’re associated with, plus d6.
Foci
Distinctions
Paradigm:
Start with 1 Focus at d8. Spending 1 Quintessence
Nature:
adds an additional one for the rest of the session.
Quintessence
Demeanor:
Choose your Paradigm, a statement of how your
magic works. Choose your Nature, your inner personality.
The other members of your chantry choose your
Demeanor based on how they see you.
You can invoke an appropriate Distinction to add a d8 to
a roll if it helps, or add a d4 and gain 1 Quintessence if it
Start with 1 Quintessence. Gain 1 when you invoke a
hinders you.
Distinction to add a d4, or when the Tapestry gives it
to you.
Talents
Spend a Quintessence to:
* Keep an extra die after any roll.
* Introduce a new Foci for the session.
Choose 2 Talents from your Tradition or Generic Talents.
* Have a flashback.

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