Last Days Character Sheet - Magpie Games Page 2

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COIN
COMPENDIUM CLASSES
DRACONIC VESSEL
NECROPOLITE
STARTING GEAR
The Pyrewyrm is an endless font of
Depending on your point of view, the
apocalyptic fire, not so much a living
Necropolis is either a magnificent city
being as a primal force. This world’s
of glorious logic and ruled by reason or
death given form. And you? You’ve taken
a terrifying monolith of black stone and
in some of that fire, and it fills you now,
green light, home to those who should
burning you away and leaving a servant of
rightfully be dead. To some, however,
the Pyrewyrm in your place. But oh, that
perhaps the City of the Dead is a
fire burning in your veins...destruction is
community to be joined. All that is
the greatest narcotic.
required is death, and rebirth into
the cold.
When you become a transformed servant
of the Pyrewyrm, turn to page 85.
When you die and arise an undead citizen
of the Necropolis, turn to page 96.
CORRUPTED VESSEL
PESHARYN SCION
The Things From Outside drip into the
The Pesharyn Werewolves were blessed,
world through cracks and holes, taking
and great, and powerful. Theirs was a
root wherever they can. Sometimes the
kingdom that brought honor and glory to
Things infect their victims, and sometimes
the Crater Basin, and to their Lady Moon.
they offer a deal. You have their corrup-
Or so they would tell you, anyway, from
tion inside you—the power they offer—and
their ruins and hidey holes, where they
you can feel your soul dribbling away from
lament their lost glory and rage against
the spiritual rot. Can you escape your
the injustice of their fall. But that glory
fate, or will you give yourself over to their
and power is still there to be taken, if you
sweet decay?
know how to take the Moon’s silver light
into yourself…
When you are corrupted by the Things
From Outside, turn to page 87.
When you pledge yourself to the Moon
and drink of her blood, turn to page 100.
LIBERATED
ANGLEKITE ADVENTURER
You know the Things From Outside. You
Riches! Celebrity! Riches! Glory! More
know their corruption. You’ve had it inside
riches! The Anglekite Adventurer’s Guild
of you, twisting and churning, rending
offers them all, and the deeper you
you apart. You are scarred and damaged,
involve yourself with it, the more you’ll
but you are free of it now. And you are
get in return. Just working for the Guild
ready to bring pain onto those Things.
will fill your pockets. Joining the Guild
You are ready to burn their corruption
will get you a home. And signing the
out of this world. You have become the
Charter to become a blood-member?
scourge of the rot.
Wealth. Status. Joy. Or, well, so the
fliers would have you believe.
When you become free of the corruption
after having had it inside of you, turn to
When you sign the Anglekite Adventurer’s
page 90.
Guild Charter as a blood-member, turn to
page 103.
DEMONSKINNED
VAMPIRE HUNTER
The demons of Pandemonium are not
Vampires are their most common prey, but
without the tricks they used in their
the term is not specific. Vampire Hunters
hellplanes. Terrible deals, tempting
will hunt anything they see as monstrous.
offers, chains and leashes in forms
Strange. Unnatural. They take and
mortals would never recognize. One of
sacrifice lives without thought in their
their greatest tricks is the grafting of
hunts. Their eyes are empty and freezing.
their own flesh onto the body of another.
They laugh at the sight of death. They are
Granting strength and demonic influence,
unequivocally the best at what they do:
and transforming that person, slowly but
hunting monsters and killing them. Better
surely, in such a delightful way. They
even than Adventurers of the Anglekite
still offer such a transformation, to those
Guild. And all the while, they become ever
willing to pay the price.
more monstrous than those they hunt.
When you have a piece of demonic flesh
When you let innocents get hurt or die in
grafted onto your body by the demons of
the course of your hunt for Monsters, turn
Pandemonium, turn to page 93.
to page 106.
BLINDSEER
The Blind Taurics have kept the teachings of the Ebon Prophet for them-
selves for centuries. The Blindsight is their gift, and theirs alone. They
guard such knowledge, fearing what could happen if others found it. But
the end is coming, and times are changing. And perhaps now, to force
the world to confront the truth of their prophecies, they will share that
knowledge with one who deserves it. May the Dead Gods take mercy on
that poor soul.
When you are granted the Blindsight of the Blind Taurics, turn to page 108.

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