Dungeons And Dragons 3.5 All Spells Sheet Page 7

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Shield of Law
+4 AC, +4 res, SR 25 vs chaotic
Abjur V,S,F
1 a
20-ft
One creature/lvl in
1 rnd/lvl (D)
Special
Yes 278
20-ft radius
Shield Other
Target +1 AC, save, half dmg to caster Abjur V,S,F
1 a
Close
One creature
1 hr/lvl (D)
Will negs
Yes 278
Shillelagh
Weapon +1 att, damage 1d10+1
Trans V,S,DF
1 a
Touch
Oak club/quarterstaff 1 min/lvl
Will negs
Yes 278
Shocking Grasp
1d6 dmg/lvl electricity (5d6)
Evoc
V,S
1 a
Touch
One creature or item Instantaneous
-
Yes 279
Shout
5d6 sonic dmg, deaf 2d6 rounds
Evoc
V
1 a
30-ft
Cone
Instantaneous
Fort part
Yes 279
Ref negs
Shout, Greater
10d6 sonic dmg, deaf 4d6 rounds,
Evoc
V,S,F
1 a
60-ft
Cone
Instantaneous
Fort part
Yes 279
stunned 1 round
Ref negs
Shrink Item
Item shrinks to 1/16th normal size
Trans V,S
1 a
Touch
Obj up to 2 cu ft/lvl
1 day/lvl
Will negs
Yes 279
Silence
All sound is stopped
Illus
V,S
1 a
Long
20-ft radius
1 min/lvl (D)
Will negs
Yes 279
Silent Image
Creates minor illusion of item
Illus
V,S,F
1 a
Long
4 10-ft cubes+1 10-ft
Concentrate
Will dsblf
-
279
cube/lvl
Simulacrum
Partially real double of creature
Illus
V,S,M,XP
12 hr
0-ft
One duplicate
Instantaneous
-
-
279
Slay Living
Kills target else 3d6 + 1/lvl dmg
Necro V,S
1 a
Touch
One living creature
Instantaneous
Fort part
Yes 280
Sleep
Puts 4 HD of creatures into slumber
Ench
V,S,M
Round Medium
Living in 10-ft radius
1 min/lvl
Will negs
Yes 280
Sleet Storm
Hampers vision and movement
Conj
V,S,M/DF 1 a
Long
40-ft radius
1 rnd/lvl
-
-
280
Slow
Make only single move or standard
Trans V,S,M
1 a
Close
One creature/lvl in
1 rnd/lvl
Will negs
Yes 280
action
30-ft
Snare
Creates magical booby trap
Trans V,S,DF
3 rnds Touch
Vine, rope or thong
Until triggered
-
-
280
Soften Earth and Stone
Stone to clay or dirt to sand/mud
Trans V,S,DF
1 a
Close
10-ft sq/lvl
Instantaneous
-
-
280
Solid Fog
Fog limits vision & movement to 5-ft
Conj
V,S,M
1 a
Medium
20-ft radius
1 min/lvl
-
-
281
Song of Discord
50% chance of attacking nearest friend Ench
V,S
1 a
Medium
20-ft radius
1 rnd/lvl
Will negs
Yes 281
Soul Bind
Traps soul to prevent resurrection
Necro V,S,F
1 a
Close
One dead creature
Permanent
Will negs
-
281
Sound Burst
1d8 sonic damage, may stun 1 round
Evoc
V,S,F/DF
1 a
Close
10-ft radius
Instantaneous
Fort part
Yes 281
Speak with Animals
Communicate with animals
Div
V,S
1 a
Self
Caster
1 min/lvl
-
-
281
Speak with Dead
Corpse answers one question/2lvls
Necro V,S,DF
10 min 10-ft
One dead creature
1 min/lvl
Will negs
-
281
Speak with Plants
Talk to plants and plant creatures
Div
V,S
1 a
Self
Caster
1 min/lvl
-
-
282
Spectral Hand
+2 on touch attack
Necro V,S
1 a
Medium
One spectral hand
1 min/lvl (D)
-
-
282
Spell Immunity
Immune to a 1-4 level spell/4levels
Abjur V,S,DF
1 a
Touch
One creature
10 min/lvl
Will negs
Yes 282
Spell Immunity, Greater
Immune to a 1-8 level spell/4levels
Abjur V,S,DF
1 a
Touch
One creature
10 min/lvl
Will negs
Yes 282
Spell Resistance
Target gains SR 12+level
Abjur V,S,DF
1 a
Touch
One creature
1 min/lvl
Will negs
Yes 282
Spellstaff
Stores one spell in quarterstaff
Trans V,S,F
10 min Touch
Wooden Quarterstaff Till used (D)
Will neg
Yes 282
Spell Turning
Reflects 1d4+6 spell levels back
Abjur V,S,M/DF 1 a
Self
Caster
10min/lvl or till
-
-
282
used
Spider Climb
Walk on walls/ceiling as a spider
Trans V,S,M
1 a
Touch
One creature
10 min/lvl
Will negs
Yes 283
Spike Growth
1d4 dmg/5-ft moved, may be slowed
Trans V,S,DF
1 a
Medium
20-ft square/level
1 hr/lvl (D)
Ref part
Yes 283
Spike Stones
1d8 dmg/5-ft moved, may be slowed
Trans V,S,DF
1 a
Medium
20-ft square/level
1 hr/lvl (D)
Ref part
Yes 283
Spiritual Weapon
1d8 +1/3lvls damage, attacks by itself
Evoc
V,S,DF
1 a
Medium
Magical weapon
1 rnd/lvl (D)
-
Yes 283
Statue
Target can become statue at will
Trans V,S,M
Round Touch
One creature
1 hr/lvl (D)
Will negs
Yes 284
Status
Monitors condition, position of allies
Div
V,S
1 a
Touch
Living creature/3 lvls 1 hr/lvl
Will negs
Yes 284
Stinking Cloud
Living creatures become nauseated
Conj
V,S,M
1 a
Medium
20-ft radius
1 rnd/lvl
Fort negs Yes 284
Stone Shape
Sculpts stone into any form
Trans V,S,M/DF 1 a
Touch
10 cu ft + 1 cu ft/lvl
Instantaneous
-
-
284
Stoneskin
Damage reduction 10/adamantine
Abjur V,S,M
1 a
Touch
One creature
10 min/lvl or till
Will negs
Yes 284
used
Stone Tell
Talk to natural or worked stone
Div
V,S,DF
10 min Self
Caster
1 min/lvl
-
-
284
Stone to Flesh
Restores petrified creature
Trans V,S,M
1 a
Medium
1-3 ft diam,10-ft long Instantaneous
Fort negs Yes 285
Storm of Vengeance
Storm rains acid, lightning, hail
Conj
V,S
Round Long
360-ft radius
Conc, 10 rnds (D)
Special
Yes 285
Suggestion
Influences targets actions
Ench
V,M
1 a
Close
One living creature
1 hr/lvl
Will negs
Yes 285
Suggestion, Mass
Influences targets actions
Ench
V,M
1 a
Medium
One creature/lvl in
1 hr/lvl
Will negs
Yes 285
30-ft
Summon Instrument
Calls a handheld instrument for you
Conj
V,S
Round 0-ft
One instrument
1 min/lvl (D)
-
-
285
Summon Monster I
Calls outsider to fight for you
Conj
V,S,F/DF
Round Close
One creature
1 rnd/lvl (D)
-
-
285
Summon Monster II
Calls outsider to fight for you
Conj
V,S,F/DF
Round Close
2:1 1:1d3
1 rnd/lvl (D)
-
-
286
Summon Monster III
Calls outsider to fight for you
Conj
V,S,F/DF
Round Close
3:1 2:1d3 1:1d4+1
1 rnd/lvl (D)
-
-
286
Summon Monster IV
Calls outsider to fight for you
Conj
V,S,F/DF
Round Close
4:1 3:1d3 2-1:1d4+1 1 rnd/lvl (D)
-
-
286
Summon Monster V
Calls outsider to fight for you
Conj
V,S,F/DF
Round Close
5:1 4:1d3 1-3:1d4+1 1 rnd/lvl (D)
-
-
286
Summon Monster VI
Calls outsider to fight for you
Conj
V,S,F/DF
Round Close
6:1 5:1d3 1-4:1d4+1 1 rnd/lvl (D)
-
-
286
Summon Monster VII
Calls outsider to fight for you
Conj
V,S,F/DF
Round Close
7:1 6:1d3 1-5:1d4+1 1 rnd/lvl (D)
-
-
286
Summon Monster VIII
Calls outsider to fight for you
Conj
V,S,F/DF
Round Close
8:1 7:1d3 1-6:1d4+1 1 rnd/lvl (D)
-
-
286
Summon Monster IX
Calls outsider to fight for you
Conj
V,S,F/DF
Round Close
9:1 8:1d3 1-7:1d4+1 1 rnd/lvl (D)
-
-
287
Summon Nature's Ally I
Calls creature to fight for you
Conj
V,S,DF
Round Close
One creature
1 rnd/lvl (D)
-
-
288
Summon Nature's Ally II
Calls creature to fight for you
Conj
V,S,DF
Round Close
2:1 1:1d3
1 rnd/lvl (D)
-
-
288
Summon Nature's Ally III
Calls creature to fight for you
Conj
V,S,DF
Round Close
3:1 2:1d3 1:1d4+1
1 rnd/lvl (D)
-
-
288
Summon Nature's Ally IV
Calls creature to fight for you
Conj
V,S,DF
Round Close
4:1 3:1d3 2-1:1d4+1 1 rnd/lvl (D)
-
-
288
Summon Nature's Ally V
Calls creature to fight for you
Conj
V,S,DF
Round Close
5:1 4:1d3 1-3:1d4+1 1 rnd/lvl (D)
-
-
289
Summon Nature's Ally VI
Calls creature to fight for you
Conj
V,S,DF
Round Close
6:1 5:1d3 1-4:1d4+1 1 rnd/lvl (D)
-
-
289
Summon Nature's Ally VII Calls creature to fight for you
Conj
V,S,DF
Round Close
7:1 6:1d3 1-5:1d4+1 1 rnd/lvl (D)
-
-
289
Summon Nature's Ally VIII Calls creature to fight for you
Conj
V,S,DF
Round Close
8:1 7:1d3 1-6:1d4+1 1 rnd/lvl (D)
-
-
289
Summon Nature's Ally IX
Calls creature to fight for you
Conj
V,S,DF
Round Close
9:1 8:1d3 1-7:1d4+1 1 rnd/lvl (D)
-
-
289
Summon Swarm
Swarm of small creatures
Conj
V,S,M/DF Round Close
See MM for effect
Conc + 2 rnds
-
-
289
Sunbeam
Blinds, 4d6 dmg, 1 beam/3 lvls (6)
Evoc
V,S,DF
1 a
60-ft
Line from hand
1 rnd/lvl or till used Ref part
Yes 289
Sunburst
Blinds all within, 6d6 damage
Evoc
V,S,M/DF 1 a
Long
80-ft radius
Instantaneous
Ref part
Yes 289
Symbol of Death
Slays all, combined hps <150
Necro V,S,M
10 min 0-ft
60-ft radius
Special
Fort negs Yes 289
Symbol of Fear
Panics all for 1 rnd/lvl
Necro V,S,M
10 min 0-ft
60-ft radius
Special
Will negs
Yes 290
Symbol of Insanity
All become insane
Necro V,S,M
10 min 0-ft
60-ft radius
Special
Will negs
Yes 290
Symbol of Pain
Suffer -4 att, skill & ability checks
Necro V,S,M
10 min 0-ft
60-ft radius
Special
Fort negs Yes 290
Symbol of Persuasion
All become charmed
Necro V,S,M
10 min 0-ft
60-ft radius
Special
Will negs
Yes 290
Symbol of Sleep
All <10HD sleep for 3d6x10 minutes
Necro V,S,M
10 min 0-ft
60-ft radius
Special
Will negs
Yes 291
Symbol of Stunning
All become stunned for 1d6 rounds
Necro V,S,M
10 min 0-ft
60-ft radius
Special
Will negs
Yes 291
Symbol of Weakness
Weakness deals 3d6 Str dmg
Necro V,S,M
10 min 0-ft
60-ft radius
Special
Will negs
Yes 291
Sympathetic Vibration
2d10/rnd dmg to freestanding structure Evoc
V,S,F
10 min Touch
Structure
1 rnd/lvl
-
Yes 291
Sympathy
Attracts certain type of creatures
Ench
V,S,M
1 hr
Close
Location or item
2 hr/lvl (D)
Will negs
Yes 292
Tasha's Hideous Laughter Target loses actions and falls prone
Ench
V,S,M
1 a
Close
One creature
1 rnd/lvl
Will negs
Yes 292
Telekinesis
Lifts or moves 25 lb/lvl, long range
Trans V,S
1 a
Long
Special
Conc (spec) or Inst Will negs
Yes 292

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