Periodic Table Battleship Page 2

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Post-Lab Activity: Chemicals of Innovation
 
 
row (also called Period) on the periodic table because it has one orbital.
a. Orbitals can only hold a certain number of electrons
• The first orbital can only hold up to 2 electrons
• The second and third orbitals can hold up to 8 electrons
• Fourth and above orbitals can hold up to 18 electrons.
b. Orbitals do not need to be full.
c.
Elements with the same number of orbitals are in the same period or row.
3. Valence Electron – valence electrons are the electrons in an orbital that are able to bond with other atoms.
Electrons in an orbital can bond with other atoms if the orbital is not full.
a. Begin with hydrogen as an example again. Hydrogen has only one electron in its one orbital. Since the
first orbital can hold 2 electrons, the orbital is not full. That one electron is considered a valence electron
since there is room for additional electrons. If an atom’s outermost orbital is full, it does not have any
valence electrons.
b. Elements with the same number of valence electrons are in the same group or column on the periodic
table.
4. After reviewing the terms, have students label their periodic tables with the terms Group and Period.
5. To play the game, each player should use their dry erase marker to circle a series of elements on the bottom
periodic table—this is their game board. (Same basic rules as regular Battleship)
a. Students should circle 5 “ships” of different element lengths on their board. “Ships” cannot go
diagonally across the periodic table; they must be vertical or horizontal.
b. Ships should be the following lengths:
• 2 elements
• 2 that are 4 elements
• 3 elements
• 5 elements
c.
Once “ships” are selected, players take turns asking their opponent possible positions for their “ships.”
Players should ask in the form of Period #, Group # or by asking for atomic symbol.
d. Players should mark off when they hit or miss their opponent’s “ships” on the top periodic table. Players
can choose their own marks for hit or miss.
e. If a player’s “ship” is hit, the player should write an X over the element that the opponent has called.
6. The game is over when a player has sunk all of the opponent’s “ships.”

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