Math Games Using Playing Cards

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All of these games can be differentiated by changing a rule or two, using multiplication instead of
addition, or by simply requiring students to prove their work to their partner through talking or writing.
MATH GAMES USING PLAYING CARDS
Make 10
Remove all face cards from the deck. Deal 12 cards face up. The players take turns finding different
combinations that add up to 10. When all possibilities are exhausted, more cards are dealt for another
total of 12 each.
Advanced students can make 10 with multiplication facts, using 3 addends, or division.
Memory
Building visual memory and spatial reasoning is critical for teaching mathematics. "Memory" is one of
those math card games that does it well.
Arrange all the cards (minus the face cards) face down in rows. Players take turns turning over two
cards at a time. If the numbers match, the player winds the cards and takes another turn. If they do
not match, they are flipped back over and the next player goes.
Differentiation in the classroom
can be done by using different variations of the game:
Half Deck - split the deck into two groups (spades and diamonds, and hearts and clubs). Players
match red to balk without the same value.
Full Monty - All 52 cards are used, but only count as a pair if they match in value and color.
Addition Quick Draw
Deal all of the cards out to two players. One player calls, "Draw" and both players turn over their top
card. The first player to add the two numbers showing and say the correct sum winds the cards. The
winner is the player who has the most cards.
Note: If an incorrect sum is said, that player must return a card already won to his or her pile.
Vary the game by using multiplication instead of addition.
Guess My Number
Place a student at the front of the room and give him or her two playing cards. The cards can be
ordered any way the student wants. Be sure the cards cannot be seen by the class!
Take turns around the room guessing what the number is. The types of questions asked have to use
math vocabulary, such as, "Is it even?" "Is it odd?" "Is it greater than 10?" "Is it a factor of 20?" and so
on.
The student can only answer with a "Yes" or "No", until the actual number is guessed at.

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