Pokemon Hunter - D&d Style Character Sheet Page 10

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Attack roll, immediately attack
Rock
back at +2.
Smack
For 5 rounds, target may be hit by
Poison
Down
Ground attacks if immune
Acid Spray Make an Advantage roll against
Ancient
Succeed with Style: +1 to all rolls
the target's Overcome roll. If
Power
next round.
successful, then the target has a -1
Wide Guard
Enemies may not use area-of-
penalty to Defense for 3 rounds.
(sp)
effect moves for 5 rounds
Sludge
Succeed with Style: poison target
Ghost
Wave
Shadow
May move after attacking
Venom
Target gets -2 to Advantage and
Sneak
Drench (sp)
Overcome rolls for 5 rounds.
Hex
-1 to Defense for targets with
Ground
status
Bone Club
Succeed with Style: foe flinches
Trick-or-
Adds Ghost to target's type
Mud Shot
Target gets -1 to Advantage and
Treat (sp)
Overcome rolls
Dragon
Mud Sport
Electric attacks suffer -1 to Attack
Outrage
Attack for 2 rounds with +1 to
for 5 rounds
Attack rolls. Confused afterward.
Flying
Draco
+2 to Attack roll. -2 penalty to
Sky Attack
Take aim/build strength first turn,
Meteor
Attack rolls for 3 rounds
then attack second turn at +2.
(stacking)
Succeed with Style: flinch target
Dragon
+1 to Attack and Advantage rolls
Air Slash
Succeed with Style: flinch target
Dance (sp)
for 3 rounds
Tailwind
+2 to Advantage and Overcome
Dark
rolls for 5 turns
Crunch
Succeed with Style: target has -1
Psychic
to Defense rolls for 5 rounds
Psyshock
Target defends with an Overcome
Night Daze Succeed with Style: target has -1
roll
to Attack rolls for 5 rounds
Mist Ball
Succeed with Style: target has -1
Momento
Take 1 point of stress; target has -2
penalty to Attack rolls for 3
(sp)
to Attack for 3 rounds
rounds
Steel
Teleport
Teleport to any Position
Steel Wing
Success with Style: +1 to Defense
(sp)
rolls for 3 rounds
Bug
Mirror Shot Success with Style: target has -1 to
Twineedle
Attack twice in one turn at -2
Attack rolls for 3 rounds
penalty. Succeed with Style:
Shift Gear
+1 to Attack rolls. +2 to
poison target
Advantage rolls. Both last 3
Silver Wind Succeed with Style: +1 to Attack
rounds.
and Defense for 2 rounds
Fairy
Quiver
Advantage roll. If successful, +1
Play Rough Succes with Style: target has -1 on
Dance (sp)
to Attack and Defense for 3 turns.
Attack rolls for 3 rounds

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Parent category: Miscellaneous