Pokemon Hunter - D&d Style Character Sheet Page 4

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Cores and Crafting
Crafting: G-rank
+ 10x same Type Cores
When a pokémon is slain, hunters receive
+ 2x same Ability Cores
+ 2x same Ability Cores
some Cores. There are four types: Type Cores,
+ 2x same Ability Cores
Ability Cores, Move Cores, and Special Cores.
~OR~
+ 5x same Type Cores
Type Cores represent the pokémon types like
+ 5x same Type Cores
Water, Dragon, or Electric. Ability Cores carry
+ 2x same Ability Cores
the perks and specific powers of pokémon,
+ 2x same Ability Cores
+ 2x same Ability Cores
derived from the passive abilities they have.
Cores determine type(s)
Move Cores represent the attacks of pokémon. A
Using two types gives both types to armor
hunter may receive one for Drain Punch, for
Gain all Abilities
example. A Special Core is like a Move Core, but
for a move that doesn't actually attack. These are
Upgrading armor takes five Type Cores (of the
moves like Teleport or Thunder Wave.
next Quality) of one of the armor's types. When
We can name them on this format:
gaining a new type, at least three of the Cores
“<core type> Core <Quality>: <descriptor>”
must be the new type. Additionally, if gaining a
new Ability, it requires two Cores of the Ability
Examples:
Type Core 4: Grass
in the next Quality.
Ability Core 7: Intimidate
Move Core 9: Draco Meteor
Weapons
Or, if your group knows its pokémon well, you
Your weapons determine your actual
can use a shorthand: “<descriptor> Core
playstyle and offensive options. The weapon
<Quality>”
itself only has one type, which determines its
basic move it gains when you craft it.
Examples:
Flying Core 8
Crafting a weapon always takes ten Type
Sand Veil Core 3
Cores of the same Quality, which determines the
Razor Leaf Core 6
weapon's starting Quality, and its moves.
When you craft a piece of gear, all cores
For each rank of Quality, you infuse one
going into it must be the same Quality; this will
move into the weapon. This takes two Move
give you the Quality rating of the piece.
Cores of the weapon's Quality. The move will
carry over in further upgrades.
Armor
A weapon can be infused with any move,
but a hunter can only use moves that match the
Your armor will determine your typing, as
types on the wielder's weapon or armor.
well as allowing you to use pokémon's passive
Upgrading a weapon to the next Quality
Abilities. Any Abilities in armor must be able to
takes five Type Cores of the next Quality (so, Q4
be found on a pokémon of the armor's type.
to Q5 takes five Q5 Cores), as well as two Move
Abilities also cannot stack unless noted.
Cores of the next Quality.
Crafting: Lo-rank:
Talismans
+ 10x same Type Cores
+ 2x same Ability Cores
Hunters also carry with them trinkets
Cores determine type
giving them special abilities. These don't have
Gain the Ability of the Cores
types, but rather grant the wearer special moves.
Crafting: Hi-rank:
These match pokémon's non-attacking moves.
+ 10x same Type Cores
Crafting a talisman requires two Special
+ 2x same Ability Cores
Cores for each move the talisman will have. Lo-
+ 2x same Ability Cores
rank gets 1, Hi-rank gets 2, and G-rank gets 3.
~OR~
+ 5x same Type Cores
Upgrading the talisman requires one
+ 5x same Type Cores
Special Core for each move it has, of the next
+ 2x same Ability Cores
+ 2x same Ability Cores
Quality. When gaining a new move, it requires
Cores determine type(s)
two Cores of the new ability.
Gain both Abilities

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Parent category: Miscellaneous