Pokemon Hunter - D&d Style Character Sheet Page 8

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[Water, Dragon]
Rock Head Protects from recoil damage
Motor
When hit with an electric attack,
Runner
May move between two ranges in
Drive
+2 to Advantage and Overcome
a turn. +2 to other Overcome rolls
rolls for (3 rounds per stack)
involving running.
[Electric]
Sand Rush
+2 to Advantage and Overcome
Multiscale
When you have no stresses filled,
rolls in a sandstorm
(+1 per stack) to Defense rolls
[Dragon, Flying, Ground, Rock, Steel]
[Bug, Dragon]
Sand Veil
+1 to Defense rolls in a sandstorm
Natural
Drinking a potion also cures a
[Dragon, Ghost, Flying, Ground, Rock,
Cure
status
Steel]
Overcoat
Ignore negative effects of weather
Serene
Moves with status only need to be
Grace
+2 to apply status
Own Tempo Immunity to confusion status
Shadow
You may now move after
Plus/Minus If another in the party has the
Step
attacking, but not before and after
opposite polarity, +1 on Attack
in the same turn.
rolls
[Dark]
[Electricity]
Shed Skin
At the beginning of your turn, you
Poison Soul Requires: Immunity
may make an Overcome roll to
You may be poisoned, but instead
cure a status.
at the beginning of your turn you
[Bug, Dragon, Fighting, Poison]
may heal a minor stress instead of
Sheer Force Removes the secondary effect of a
taking it.
move to increase Attack rolls by
[Poison, Grass, Fighting]
+1
Poison
Defending with Style inflicts
Point
poison status on the attacker
Shield Dust Receiving an attack that Succeeds
[Bug, Grass, Ground, Poison, Water]
with Style does not incur
secondary effects
Prankster
Moves that inflict status only
[Bug, Fairy, Poison, Steel]
require a +2 instead of Success
with Style
Snow Cloak In hail, +1 to Defense rolls
[Ice, Flying, Ghost]
Protean
P
Using a move changes your
Solar Power +1 to all rolls when it's sunny
type to that move
[Bug, Fire, Grass]
H
Your armor's type now matches
your weapon.
Static
Defending with Style inflicts
paralysis on the attacker
Pure Power (+1 per stack) to Advantage and
[Electric]
Overcome rolls
Sturdy
If you run out of stresses, but
Quick Feet
When you have a status, +2 to
have points left over, don't take
Advantage and Overcome rolls
any consequences; that extra
Rain Dish
In rain or submerged, at the start
damage disappears.
of your turn, you heal your minor
[Fighting, Ground, Rock, Steel]
stress. If you have Dry Skin, you
Super Luck Success with Style on Advantage
may heal your moderate stress as
and Overcome rolls now only
well, but not both.
requires +2
[Grass, Water]
Tinted Lens Attacks that are not very effective
Rattled
When hit with a Bug, Ghost, or
and almost ineffective have a (-1
Dark type attack, +1 to Advantage
per stack) penalty to the
and Overcome rolls for (3 rounds
defender's roll
per stack)

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Parent category: Miscellaneous