6
Principle 3: Good practice encourages active learning.
Active learning methods engage students in the learning process by encouraging them
to discover, process, and apply information. Empirical support for the positive impact of
i
active learning on student achievement is extensive.
Examples of evidence to look for:
•
ii
Student activities that involve one or more of the following
:
Active use of writing, speaking, and other forms of self-expression
o
Opportunity for information gathering, synthesis, and analysis in
o
solving problems (including the use of library, electronic/computer and
other resources, and quantitative reasoning and interpretation, as
applicable)
Engagement in collaborative learning activities
o
Application of intercultural and international competence
o
Dialogue pertaining to social behavior, community, and scholarly
o
conduct
For General Education courses, three or more of these activities
o
are integrated into courses offered in the knowledge domains
( ):
•
Opportunities for students to “customize” their learning by tailoring
assignments to their personal and professional interests and needs.
•
Examples of student work where they
Think, talk, or write about their learning
o
Reflect, relate, organize, apply, synthesize, or evaluate
o
information
Perform research, lab or studio work, or physical activities
o
Participate in, design, or develop educational games and
o
simulations.
Where to look:
•
Course syllabus
•
Instructional materials
•
Assignment dropboxes
•
e-Portfolios
•
Discussion forums
Resources:
•
“How Can Teachers Promote Learning and Thinking?” -
•
“Inquiry-based Learning” -
Back to Criteria
Adapted from Appendix C-5e: YCCD Peer Observation Form for Faculty Teaching, Penn State Peer Review & Fairmont State College