Minnesota Lawful Gambling Tax Instructions Booklet - Minnesota Department Of Revenue Page 9

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Schedule B2
(continued)
Games with Merchandise Prizes. Merchan-
Example B
• Subtracting a negative from a positive:
dise prizes must be paid for directly from the
Calculate as if the negative is a positive and add.
1. Cash count at end of game
gambling bank account. If the game has mer-
Col. K = 200 Col. J = (300)
including starting bank . . . . . . . . . . . . . . 100.00
200 – (300) = 500 cash long
chandise prizes only, figure the cash-in-hand
2. Starting bank . . . . . . . . . . . . . . . . . . . . . . 200.00
• Subtracting a negative from a negative:
by subtracting the cost of the prizes from the
3. Column K: Cash-in-hand
Calculate as if the second negative is a positive and
cash count at the end of the game (i.e., the
(subtract step 2 from step 1) . . . . . . . . . (100.00)
add.
Col. K = (500) Col. J = (200)
deposit amount) (see Example C).
(500) – (200) = (300) cash short
Col. K = (200) Col. J = (500)
Reimbursing the Starting Bank. If the
(200) – (500) = 300 cash long
Example C
cash-in-hand for a game is a negative
1. Cash count at end of game
amount, reimburse the starting bank by
not including starting bank . . . . . . . . . . 300.00
writing a check from your gambling account
Defective Games
2. Cost of merchandise prizes . . . . . . . . . . 200.00
payable to “Cash Game Bank. ” Record the
3. Column K: Cash-in-hand
You may discover defective games before or
following information on the check memo
(subtract step 2 from step 1) . . . . . . . . . 100.00
after a game has been put into play, or after
line:
the game is removed from play. Examples of
If a game has both cash and merchandise
MEMO: Replenish game bank, date removed
defective games include games with:
prizes, call our office for instructions.
Mfg. ID, part #, serial #
• Mismatched or multiple serial numbers
You should replenish starting cash banks
List each game separately on the deposit slip.
• Defective tickets (e.g., tickets that do not
within four business days after the game
Also list the amount paid for merchandise
open, blank tickets, delaminated tickets
is removed from play. Starting banks not
prizes separately with the barcode informa-
[face and back separated], tickets with
replenished by the end of the month should
tion for the game and site permit number.
bad die cuts, bad glue or bad printing,
be reported as unreimbursed starting banks
etc.)
Progressive Tipboard or Pull-Tab Prizes.
on Form G1, line 24b.
Each progressive tipboard game played makes
• Incorrect or missing information (e.g.,
It is recommended that the organization
a contribution to the progressive jackpot
incorrect selling prices on tickets or flare,
maintain a reserve start bank (a cash bank
included in Column I, but the amount of the
flares without Minnesota logo, wrong
amount that is kept in the safe and only
jackpot prize is not actually paid out at that
flare with the game, etc.)
used to temporarily replenish other active
time. The deposit for the game is the profit
• Prize discrepancies (e.g., extra winners,
cash banks). When the cash-in-hand is a
from the game (net receipts) plus the pro-
not enough winners, prizes that do not
negative amount, the organization can use
gressive tipboard jackpot prize contribution.
match prizes listed on flare, etc.)
the reserve start bank to replenish the start
Figure the cash-in-hand by subtracting the
bank. The organization should then reim-
amount of the jackpot contribution from the
Mismatched or Multiple Serial
burse their reserve bank as soon as reason-
cash count at the end of the game excluding
Numbers
ably possible by writing a check from the
the starting bank (see Example D).
A game with mismatched serial numbers is
gambling account.
a game in which the serial numbers on the
Making Deposits. Gambling receipts must
Example D
sales invoice, barcode labels, flare and game
be deposited in the gambling bank account
1. Cash count at end of game
tickets do not match.
within four business days after the game
including starting bank . . . . . . . . . . . . . 600.00
A game with multiple serial numbers is a
is removed from play for paper bingo, tip-
2. Starting bank . . . . . . . . . . . . . . . . . . . . . 300.00
game where tickets have two or more dif-
board, paddlewheel, raffle and paper pull-
3. Deposit (subtract step 2 from step 1) . . 300.00
ferent serial numbers.
tab games.
4. Contribution to progressive jackpot . . . 100.00
5. Column K: Cash-in-hand
Before you place a game into play, check
Generally, the amount you deposit for the
(subtract step 4 from step 3) . . . . . . . . 200.00
that the serial numbers on the sales invoice,
game is the same as the amount of cash-
barcode labels (on the box, inside the box
in-hand in Column K (see Games with
Column L
and on the flare) and game tickets match.
Merchandise Prizes and Progressive Tipboard
Cash Long or Short
or Pull-Tab Prizes on this page for excep-
If they do not, or if you find multiple serial
Subtract Column J from Column K. See
tions). On the deposit slip, list the amount
numbers, return the game to the distributor
Example E for examples of how to sub-
from each game separately and include:
for full credit for the cost of the game and
tract combinations of negative and positive
taxes.
• Manufacturer ID
numbers.
• Part number of the game
You must provide the distributor with a
• Serial number of the game
written statement that the game is defective.
Example E—Column K minus Column J
• Site where the game was played
Record the date the game was returned to
the distributor in your inventory records.
• Subtracting a positive from a positive:
Remember to get a receipt from the dis-
Col. K = 400 Col. J = 500
400 – 500 = (100) cash short
tributor when the game is picked up.
Col. K = 500 Col. J = 400
Note for multiple serial numbers: Your
500 – 400 = 100 cash long
records should indicate all serial numbers.
• Subtracting a positive from a negative:
Calculate as if the positive is a negative and add.
Col. K = (200) Col. J = 300
9
Continued
(200) – 300 = (500) cash short

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