Minnesota Lawful Gambling Tax Instructions Booklet - Minnesota Department Of Revenue Page 9

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Schedule B2
(continued)
Games with Merchandise Prizes. Merchan-
Example B
• Subtracting a negative from a positive:
dise prizes must be paid for directly from the
Calculate as if the negative is a positive and add.
1. Cash count at end of game
gambling bank account. If the game has mer-
Col. K = 200 Col. J = (300)
including starting bank . . . . . . . . . . . . . . . . 100.00
200 – (300) = 500 cash long
chandise prizes only, figure the cash-in-hand
2. Starting bank . . . . . . . . . . . . . . . . . . . . . . . . 200.00
• Subtracting a negative from a negative:
by subtracting the cost of the prizes from the
3. Column K: Cash-in-hand
Calculate as if the second negative is a positive and add.
cash count at the end of the game (i.e., the
(subtract step 2 from step 1) . . . . . . . . . . . (100.00)
Col. K = (500) Col. J = (200)
deposit amount) (see Example C).
(500) – (200) = (300) cash short
Col. K = (200) Col. J = (500)
(200) – (500) = 300 cash long
Reimbursing the Starting Bank. If
Example C
the cash-in-hand for a game is a nega-
1. Cash count at end of game
tive amount, reimburse the starting bank
not including starting bank . . . . . . . . . . . . . 300.00
Defective Games
by writing a check from your gambling
2. Cost of merchandise prizes . . . . . . . . . . . . . 200.00
You may discover defective games before
account payable to “Cash Game Bank.”
3. Column K: Cash-in-hand
or after a game has been put into play,
Record the following information on the
(subtract step 2 from step 1) . . . . . . . . . . . . 100.00
or after the game is removed from play.
check memo line:
Examples of defective games include
If a game has both cash and merchandise
MEMO: Replenish game bank, date removed
games with:
prizes, call our office for instructions.
Mfg. ID, part #, serial #
• Mismatched or multiple serial numbers
You should replenish starting cash banks
List each game separately on the deposit slip.
• Defective tickets (e.g., tickets that do not
within four business days after the game
Also list the amount paid for merchandise
open, blank tickets, delaminated tickets
is removed from play. Starting banks not
prizes separately with the barcode informa-
[face and back separated], tickets with
replenished by the end of the month should
tion for the game and site permit number.
bad die cuts, bad glue or bad printing,
be reported as unreimbursed starting banks
Progressive Tipboard or Pull-Tab Prizes.
etc.)
on Form G1, line 24b.
Each progressive tipboard game played
• Incorrect or missing information (e.g.,
It is recommended that the organization
makes a contribution to the progressive
incorrect selling prices on tickets or flare,
maintain a reserve start bank (a cash bank
jackpot included in Column I, but the amount
flares without Minnesota logo, wrong
amount that is kept in the safe and only
of the jackpot prize is not actually paid out
flare with the game, etc.)
used to temporarily replenish other active
at that time. The deposit for the game is the
• Prize discrepancies (e.g., extra winners,
cash banks). When the cash-in-hand is a
profit from the game (net receipts) plus the
not enough winners, prizes that do not
negative amount, the organization can use
progressive tipboard jackpot prize contribu-
match prizes listed on flare, etc.)
the reserve start bank to replenish the start
tion. Figure the cash-in-hand by subtracting
bank. The organization should then reim-
the amount of the jackpot contribution
Mismatched or Multiple Serial
burse their reserve bank as soon as reason-
from the cash count at the end of the game
Numbers
ably possible by writing a check from the
excluding the starting bank (see Example D).
gambling account.
A game with mismatched serial numbers
is a game in which the serial numbers on
Making Deposits. Gambling receipts must
Example D
the sales invoice, barcode labels, flare and
be deposited in the gambling bank account
1. Cash count at end of game
game tickets do not match.
including starting bank . . . . . . . . . . . . . . . 600.00
within four business days after the game
2. Starting bank . . . . . . . . . . . . . . . . . . . . . . . 300.00
is removed from play for paper bingo, tip-
A game with multiple serial numbers is a
3. Deposit (subtract step 2 from step 1) . . . 300.00
board, paddlewheel, raffle and paper pull-
game where tickets have two or more dif-
4. Contribution to progressive jackpot . . . . 100.00
tab games.
ferent serial numbers.
5. Column K: Cash-in-hand
Generally, the amount you deposit for
Before you place a game into play, check
(subtract step 4 from step 3) . . . . . . . . . . 200.00
the game is the same as the amount of
that the serial numbers on the sales invoice,
cash-in-hand in Column K (see Games
barcode labels (on the box, inside the box
Column L
with Merchandise Prizes and Progressive
and on the flare) and game tickets match.
Cash Long or Short
Tipboard or Pull-Tab Prizes on this page
If they do not, or if you find multiple serial
Subtract Column J from Column K. See
for exceptions). On the deposit slip, list
numbers, return the game to the distributor
Example E for examples of how to sub-
the amount from each game separately and
for full credit for the cost of the game and
tract combinations of negative and positive
include:
taxes.
numbers.
• Manufacturer ID
You must provide the distributor with a
• Part number of the game
written statement that the game is defective.
Example E—Column K minus Column J
• Serial number of the game
Record the date the game was returned to
• Site where the game was played
• Subtracting a positive from a positive:
the distributor in your inventory records.
Col. K = 400 Col. J = 500
Remember to get a receipt from the dis-
400 – 500 = (100) cash short
tributor when the game is picked up.
Col. K = 500 Col. J = 400
500 – 400 = 100 cash long
Note for multiple serial numbers: Your
• Subtracting a positive from a negative:
records should indicate all serial numbers.
Calculate as if the positive is a negative and add.
Col. K = (200) Col. J = 300
9
Continued
(200) – 300 = (500) cash short

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